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【转贴】CEUTHONYMUS'S PHANTASY STAR IV SAVE-STATE TWEAKING

XXXXXXXXXXXXXX CEUTHONYMUS'S  PHANTASY STAR IV  SAVE-STATE TWEAKING
version 1.0

PURPOSE
This is intended as a supplement to Thundergod's PSIV Save State Hacking
Guide (v1.1).
See that for basics of save-state files, hexadecimal, working with offsets,
etc.
This guide contains:
  -info on character stats
  -info on enemy stats
  -analysis of some spells
  -an attempt to analyze how attacks work
  -a convenient technique/skill summary
  -a guide to weapons and armor
  -a hexadecimal index to all items, techs and skills
  -other fun facts

_______________________________________
INFO ON STATS


STRENGTH, MENTAL, AGILITY, DEXTERITY  (str, mtl, ag, dex)
  Along with HP and TP, these are your characters primary stats.
  Roughly:
        strength - determines attack power
        mental - determines magic efficacy and resistance
        agility - determines defense power and position in tournament
        dexterity - determines ability to strike enemy
  Now each of these appears in three forms in the save-state file:
        1) base. This reflects your characters intrinsic ability, independent
                of equipment. It is incremented when you advance a level
        2) equipped. Certain equipment (such as psy-shield swift-helm) will add
                to your base stat. The equipped stat is the sum of the base stat
                and whatever is added by your equipment. It is recalculated
                whenever you equip or unequip an item.
                 This is the value that appears in the stat window during the
                game. To see your base stats, just unequip everything.
        3) in-battle. During battle, the power of some of your chars actions
                  are base on this stat.
                Certain enemy/friendly magics (such as saner, vision)
                  may modify this stat.
                This stat is initialized to your equipped stat at the beginning
                 of a battle.

ATTACK POWER, DEFENSE POWER, MAGIC DEFENSE POWER (atk, dfs, mdfs)
  These stats are based on the others. Roughly,
        atk - your attack power when attacking with a weapon
        dfs - your protection from enemy attacks
        mdfs- your protection from enemy magic

  Now magical defense is a 'hidden' stat that does not appear in the stat
window.
  It looks to me like the game was designed with the idea that mdfs would
act
  like the other stats, but was later removed from view for some reason,
maybe
  just to make things simpler. It appears to work similarly to dfs,
  and is almost as important. Below I list the mdfs values for armor and
shields.

  Each equippable item may add to these stats. They are set as:
        atk = base str + equipments attack power
        dfs = base ag  + equipments defense power
        mdfs= base mtl + equipments magical defense power

  Each of these stats appears in 2 forms in the save state file
    1) standard. This is recalculated as above whenever you equip or unequip
an item.
        atk and dfs appear in your stat window.
    2) in-battle. This is initialized to the standard stat at the beginning
of
        a battle. It may be modified by certain enemy/friendly magics
        (such as shift, deban) during fighting.

_______________________________________
STAT-MODIFYING SKILLS AND TECHNIQUES

(ib = in-battle)

shift:
   sets selected chars  ib atk := standard atk + casters ib mtl

saner:
   sets each chars         ib ag  := equipped ag + casters ib mtl

vision:
   sets each chars         ib dex := equipped dex + 8 ?

barrier:
   sets each chars         ib mdfs := standard mdfs + casters ib str

deban, warla, blessing:
   sets each chars         ib dfs := standard dfs + caster's ib mtl

war cry:
   sets grys                ib atk := standard atk + gryz ib str

doran:
       decrease enemies ib ag by casters ib mtl
       (leaves at least 01)

illusion:
        decrease enemies ib ag by rikas ib ag
        message 'agility is down!' indicates at least one enemy
          was affected

gelun, telele:
   decrease enemies  ib atk  by casters ib mtl

power shield: (similar to shift)
        sets                 ib atk := standard atk + 48 ?


Note that if you cast 2 spells which modify the same stat (such as deban,
warla)
  the latter overwrites the effect of the first

___________________________________________
HEALING

(all numbers subject to random shifting)

res                  adds 16  + mtl (equipped) of caster          to one humanoid
gires                     80  + mtl
nares                     240 + mtl
sar                 adds 0   + mtl                                to all humanoids
gisar                     64  + mtl
nasar                     160 + mtl
miracle         adds 80  + mtl                                to all
recover         adds 240 + str                                 to android caster
medic pwr        adds 0   + str                                to all humanoids, revives
medice                adds 128 + mtl                                to one
ataraxia        adds 0   + mtl technique points                to all
regen                max hp                                        one humanoid, revives

monomate        adds 48                                        to one humanoid
dimate                adds 96
trimate                adds 320

woodcane        adds 32                                        to one humanoid
guard rod        adds 64                                        to all humanoids

moon dew        revive one humanoid at 1/4 max hp
sol dew                max hp one humanoid, revive
star dew        adds 128 hp all humanoids
___________________________________
THE OFFSETS

11888 - 118AF         items. 40 items max. see item index below.
118B0 - 118B3        money
118BC - 1195B         macros are stored here

_____________
CHAZ OFFSETS

11980,1                level
11982-11985        experience
11986,7                current HP
11988,9                maximum HP
1198A,B                cTP
1198C,D                mTP
1198E                condition (00=normal 01=poisioned 03=paralyzed 04=dying ..)
11990                str base
11991                str equipped
11992                str in battle
11993                mtl base
11994                mtl
11995                mtl ib
11996                ag base
11997                ag
11998                ag equipped
11999                dex base
1199A                dex
1199B                dex ib
1199C,D         atk
1199E,F         atk ib
119A0,1         dfs
119A2,3         dfs ib
119A4,5         mdfs
119A6,7         mdfs ib
119A8 - 119C3        sensitivity factors (probably similar to enemy's, see below)
119C4                weapon slot 1
119C5                weapon slot 2
119C6                headgear slot
119C7                armor slot

119CA-119D9        possessed techniques (max 16). see index below.
                you can give a character any tech you want, but it may
                not work right.
119DA-119E1        possesed skills (max 8, only 7 display properly)
                Changing these is less likely to work correctly. see index below.
119E2-119F1        skill amounts. alternates current/maximum number,
                in the same order as they are possesed

119F8-119FB        alys's name. letters are stored as
                A=01 B=02 ... (not ascii)
119FE,F                alys's occupation

___________________________
OTHER CHARACTERS

The arrangement of the other character's stats is the same as for chaz.

chaz 11980        offset of first byte of experience
alys 11a00
hahn 11a80
rune 11b01
gryz 11b80
rika 11c00
demi 11c80
wren 11d00
raja 11d80
kyra 11e00
seth 11e80
____________________
ENEMY STATS

1st enemy: (=leftmost on screen)

name        6678-  (terminated by FF)
cHP        6686,7
mHP        6688,9
tech seal? 668E
ag        6697
ag ib        6698
atk        669C,D
atk ib        669E,F
dfs        66A0,1
dfs ib        66A2,3
mdfs        66A4,5
mdfs ib        66A6,7
sensitivity factors  66A8-66C2 (see section on damage)

exp        66D8,9        (changing this is the easiest way to gain
                 levels early in the game)
money        66DA,B

2cd enemy: 66F8 (beginning of name)
3rd enemy: 6778
4th enemy: 67F8

_________________________________________________
DAMAGE AND SENSITIVITY FACTORS

How is the damage inflicted calculated?

Each kind of enemy has a certain degree of susceptibility to
different weapons, techniques and skill attacks. This is determined
by 14 'sensitivity factors', numbers usually between 0 and 4.
Each weapon and most offensive techs and skills is associated with
one of these factors. I refer to the weapons and spells associated with
the first factor (offset 66A8 in the first enemy) as
"group 1" or "G1" weapons, etc.

A partial list:

(for techs and certain skills)
66A8 G1                xzan  hewn  burst-rocket  phonomezer  corrosion
66AA G2                flare  legeon  positron-bolt  astral
66AC G3                xfoi  flaeli  dynamite
66AE G4                xgra
66B0 G5                xwat
66B2 G6                xtsu  rayblade  megid
66B4 G7                tandle
66B6 G8                holyword
66B8 G9                brose
66BA G10        vol  savol  death  eliminate  diem  dthspell
                     gelun  doran
66BC G11        earth  moonshade stasisbeam  rimit  bindwa  mindblst
                     illusion  seals  telele  shadow
66BE G12        spark  hijammer
66C0 G13        efess  st-fire
66C2 G14        crash  negatis  explode

(for weapons)
G1                stun-shot  torndagger  tt dagger
G2                laser-sword  plasma-sword  lac-sword
G6                psy-wand  silver-tusk  elsydeon
(i list the group of each weapon in my weapons guide below)

(for combos)
G1  silent wave
G2  triblaster
G3  firestorm        shooting star
G5  blizzard
G6  destruct        paradin blow
G7  conduct thunder
G8  purify light (ID)
G10 holocaust        lethal image (ID)
G12 circuit breaker (ID)
G13 grand cross
G14 black hole (ID)

note each of these is 1 byte. the odd offsets in 66A9-66C3 are always
repetitions of the even offsets 66A8-66C2. The odd offsets dont
appear to do anything and i dont know why theyre there.

Offensive skills work in several different ways- some behave like
techniques,
some are dependent on the weapon equipped, a few (like rayblade) act like a
tech
but must have a weapon equipped to be used (but which weapon doesnt matter).
I sometimes refer to techs and tech-like skills as just 'magics' or
'spells'.

If the associated sensitivity factor of a given weapon or spell
is 0, such an attack will invariably do only 1 damage.        Some bosses and
creatures (such as dimension worms) exploit this and are susceptible to
only a few kinds of attacks. Look for high values to choose which attacks to
use.

Instant-death, freezing, and enemy-stat modifying spells also have
sensitivity factors- the higher the number the better the probability of
success (with a 0 factor making it impossible). Note there are 5
different instant-death groups, and 2 freeze groups.

Skills such as crosscut, dblslash, etc do not have their own
sens. factor, but instead depend on the sensitivity factor of the weapon
equipped.


A) damage done by magic attacks:
  the damage inflicted on an enemy by magic Y can be predicted by

  damage= [(Y-base + 1/2 caster's ib mtl) * enemys Y-factor]
            - enemys ib mdfs

  where the base values are
  foi        12        wat        16        tsu        24        zan        8        gra        16
  gifoi        36        giwat        40        githu        48        gizan        32        gigra        40
  nafoi        68        nawat        72        nathu        80        nazan        64        nagra        72

  efess        80        st-fire        72        rayblade 88
  hewn        32        tandle        72        astral         88
  flaeli 24        megid        127        legeon   112

  corrosion 72 (with dfs in place of mdfs)

  this number is then randomly perturbed and subject to constraints:
    1) any attack which strikes does at least 1 damage
    2) no attack does more than 999 damage
  (this goes for all kinds of attacks)


B) Some android skills

burst-rocket:
    damage= [72  + 1/2 wrens ib str] * enemys burst-rocket factor  - enemys
ib dfs
phonomezer:
    damage= [88  + 1/2 demis ib str] * enemys phonmezer factor     - enemys
ib dfs
flare:
    damage= [64  + 1/2 wrens ib str] * enemys flare factor         - enemys
ib mdfs
positron bolt:
    damage= [120 + 1/2 wrens ib str] * enemys pbolt factor           - enemys ib
mdfs


C) damage done by magical weapons (when used as an item in battle)

    damage=         lac-rod:        16        [ efess          ]
                thunderclaw:        56           [ tandle  ]
                flamesword:        56   *        [ flaeli  ]  factor of enemy  - enemy ib mdfs
                mahlay dagger:        80?          [ nafoi   ]
                eclipse torch:        24        [ st-fire ]

                torndagger:        56   *        [ hewn ]     factor of enemy  - enemy ib dfs
                dynamite:       64      [ dyn. ]


D) damage done by weapon-based attacks:
  the damage inflicted by weapon Y appears to run as (?)
    damage= [5/8 * fighters ib atk * enemys Y-factor] - enemys ib dfs
  this is just a first guess.

  chaz'z attack, crosscut, airslash are based in some way on:
    ib atk, enemys sensitivity factor for the sword chaz is using, enemys ib
dfs.
  And vortex, doubslash, dirupt, sweeping are probably similar.

  The important thing to note here is that the value of a weapon to you
  cannot be measured just by its atk power- you must also consider which
  group it belongs to. In fact since the sensitivity factor acts
multiplicatively,
  the group is usually the primary consideration. This accounts for the
great power of
  weapons like elsydeon and silver tusk.

E) combos:
  i think the damage done by most of the (non instant-death) combos is
  damage= [  sum of base values of spells involved  (as in part A)
            +1/2 sum of mtl's of casters ]
          * enemy's combo factor      - enemys mdfs


None of the above is certain. It was inferred experimentally, using a few
trials and intuition (not through analysis of the ROM).

________________________________
BIOS VS MECHS

Bios and mechs are differentiated by their sensitivity factors.
Consider how the factors (66A8-66C2) differ
for some different bios and mechs:

TECH USER         2 2 2 2 2 2 2 1 1 2 2 0 1 2
CENTAUR                2 2 2 2 2 3 2 2 1 2 2 0 3 2
RED MOLE        2 2 4 2 1 2 2 0 1 2 2 0 0 2
DEZO OWL        2 2 4 2 1 2 2 0 1 2 2 0 0 2
SOLDRFIEND        2 2 2 2 2 3 1 3 1 2 2 0 3 2
crminheads        2 2 2 2 2 3 2 2 1 1 1 0 3 2
illusionist        2 2 2 2 2 3 2 1 1 1 0 0 3 2

                              X          X X X X

BALDUEL                2 2 2 2 2 2 3 0 2 0 0 2 0 2
BLAUZEN                1 2 1 2 1 2 3 0 2 0 0 2 0 2
TOWER                1 2 2 1 1 2 3 0 2 0 0 2 0 2
TARANTELLA        2 2 2 2 2 2 3 0 2 0 0 2 0 2
STAR DRONE        2 2 2 2 2 2 3 0 2 0 0 2 0 2
SWEEPER                1 2 1 2 1 2 3 0 2 0 0 3 0 2
SILVALT                2 2 2 2 2 2 3 0 2 0 0 2 0 2
siren386        2 2 1 2 1 2 3 0 2 0 0 2 0 2

______________________________
RANDOM STUFF

- put A4 in your itemlist. It will be named 'wat' in your list and when used
  as an item during battle it will do 999 damage to every enemy on screen
  (for most enemies). Actually the damage done is about 80 * the numerical
  value of the first letter of the enemys name, so creatures whose name
  starts early in the alphabet are somewhat resistant.

- put 8C in your itemlist. It gives you a little MAP.

- the SHADOWBLADE _decreases_ your stats. this happens because the sword is
  so powerful a rollover error occurs when your stats are recalculated. If
  you equip level 1 chaz with it (when his stats are very small) it will
  give him  mtl 255  dex 254 , until he advances a level.

- if your emulator crashes when fighting LASHIEC, you can get around it by
  giving him 5 hit points and killing him in one hit.

- you choose the characters: your current fighters are stored at
  11882-11886.

        chaz 00                you can change these to get whoever you want.  you
        alys 01                    can even duplicate a character (although the copies
        hahn 02                wont be independent). Resurrect alys! Have 5 rajas!
        rune 03
        gryz 04                you may have to reorder or enter a battle to get them
        rika 05                to display right after editing.
        demi 06
        wren 07                of course, it doesnt work perfectly, but have fun.
        raja 08
        kyra 09
        seth 0A
        term FF

- even if you kill zio the first time (by fooling with his stats), he still
kills
  alys.

__________________________________________
GUIDE TO TECHNIQUES AND SKILLS

W = a weapon must be equipped to use this skill
* = a skill which doesnt require a weapon

Healing  (# = works on androids)
3        res                +hp one                        ch ha ri ra ky
6        gires
9        nares
12        sar                +hp all                        ri ra
24        gisar
36        nasar
*        recover                +hp android #                de wr
*        medicpwr         +hp all, revive                de
*        ataraxia         +tp all                        ra
*        miracle                +hp all #                ra
*        medice                +hp one #                ky
36        regen                max hp one, revive        ra

Special Healing
9        arows                cure sleep (all)        ru ra
2        anti                cure posion                ch ha ra ky
5        rimpa                cure paralysis                ch ha ra ky
12        rever                resurrect                ch ru ra

Freeze
W        earth                one                        ch
W        moonshade        all                         al
*        stasis beam        one                        de
10        rimit                all                        ha ra
*        hijammer        all                        wr
*        bindwa                one                        ky

Augmentation
7        shift                +atk (one)                al ri
6        saner                +ag                        al ri
5        gelun                -enemy atk                ha
*        vision                +dex                        ha
4        doran                -enemy ag                ha
*        illusion        -enemy ag                ri
*        barrier                +mdfs                        de wr
5        deban                +dfs                         ri
*         war cry                +atk (gryz)                gr
8        seals                prevents enemy techs        ru ra
*        blessing        +dfs                         ra
*        telele                -enemy atk                ky
*        warla                +dfs                         ky

Accessory
4        hinas                exit dungeon        ch ru
8        ryuka                teleport        ch ru

Single enemy attacks
3        foi                fire                al ru ky
6        gifoi
9        nafoi
W        vortex                                al
4        wat                ice                ha ru
7        giwat
10        nawat
6        tsu                beam                ch
11        githu                                ch
15        nathu                                ch
*        flaeli                fire                ru ky
W        crosscut        2x                ch
W        doubleslash        2x                ri
*        flare                                wr
W        rayblade                        ch
*        astral                                ha

All enemy attacks
10        gra                gravity                ru ky
15        gigra
19        nagra
*        hewn                tornado                ru ky
8        zan                tornado                ch al ha
12        gizan
16        nazan
W        airslash                        ch
W        disrupt                                ri
*        st fire                 holy                ra
*        phononmzr                        de
*        burst rock                        wr
*        efess                holy                 ru
*        tandle                energy drain        ru ky
*        positronbolt                        wr
*        sweeping                        gr
30        megid                super attack        ch
*        legeon                                ru

Instant death attacks
16        brose                all                ch gr
W        crash                one                gr
8        vol                one                ha
16        savol                all                ha
W        death                one                al
*        spark                one                de wr
W        eliminate        one                ri ha
*        holyword        one                ra
*        diem                one                ru
*        negatis                all                ru
*        explode                one                ch

Seths skills
*        dthspell        instant death (one)
*        mindblst        freeze (all)
*        corrosion        all-enemy attack
*        shadow                -enemy ag
______________________________________________
GUIDE TO WEAPONS AND ARMOR


Swords - Chaz        grp        atk        dfs
steel                1        14        2
tt                1        29        5
crc                1        43        7
laser                2        58        10
alis                1        1        0
plasma                2        70        12
flame                3        85        15        flaeli, str 4
laconian        2        103        19        dex 10
guardian        2        122        22        str 10, dex 10
elysdeon        6        127        25        holyword
shadow blade        1        50          -5        mtl -10, ag -5, dex -10, mdfs -10


Daggers - Chaz, Hahn
                grp        atk
hunt knife        1        5
dagger                1        2
tt dagger        1        10
crc knife        1        14
laser knife        2        21
plasma dagger        2        25
tornado dagger        1        34        hewn, str 2
laconian dagger        2        39
mahlay dagger        1        60        dfs 10 , nafoi, hahn only


Slashers - Alys, Kyra
                grp        atk
boomerang        1        1
slasher                1        4
tt                 1        9
laser                 1        12
laconian        2        30
moon                1        42        moonshade


Axes - Gryz
                grp        atk        dfs
tt                1        26        8
broad                1        32        14
struggle        1        38        20
laser                2        45        25
laconian        2        109        40
defeat                1        120        40        bindwa


Rods - Rune, Raja
                grp        atk        mtl        mdfs
wood cane        1        4        1        2        res
force cane        1        26
psy wand        6        11        4        7
silver rod        1        18        2        7
dream rod        1        20        2        2        dfs 4, bindwa
laconian rod        2        26                 8        efess (all)
guardian rod        2        32                12        sar


Claws - Rika
                grp        atk
claw                1        12
saber                1        18
laser                2        25        mdfs 2
plasma                 2        32
thunder                7        39        tandle, str 2
silver tusk        6        42        dfs 2, mdfs 2
laconian        2        51
genocyber        1        53        diem
guardian        2        60        dfs 3, mdfs 3


Guns - Wren, Demi (*=wren only)
                grp        atk
impacter        1        31
stun shot        1        44        bindwa
wave shot        1        62
pulse laser*        2        39        all
plamsa rifle*        2        73
napalm shot*        3        86
puls vulcan*        2        58        all
plasma launch*        2        105
sonic buster        1        112
photon eraser*        2        125


Shields                dfs        mdfs        weight
ltr                2                L
cb                5                L
tt                7                H
gr                11                L
crc                15                H
laser bar        18        12        L
psy                21        11        L        mtl 1
plasma field        22        11        M
sl                 25        4        L
rf                23        16        M
power                24        0        H        str 10, atk 10, shift
lac                29        5        H
mahlay                28        12                hahn only
guard                30        18        H

H=Ch Al Gr Ri
M=Ch Al Gr Ri Ha Ky
L=Ch Al Gr Ri Ha Ky Ru Ra


Headgear
crowns: (alys rika kyra)
                dfs        mdfs        mtl
ltr crown        1
cb crown        3        1
tt crown        7
gr crown        11
psy crown        13        4        3
sl crown        16        4
lac crown        19        6
mota ring        21        10                ag 1, rika only

helms: (chaz gryz)
ltr helm        1
cb helm                4
tt helm                7
crc helm        12
sl helm                14        3        2
swift helm        19        3                ag 6
lac helm        22        5
algo ring        24        12        2        str 2, ag 2, dex 2, chaz only

gears: (demi wren)
head gear        7        1
tt gear        10        2
crc gear        13        3
zr gear        16        4
comp gear        18        5
el gear        22        6
lac gear        25        7
palma ring        28        10                 wren only

circlets: (hahn rune raja)
lthr band        1
circlet                2        1
psy circlet        5        6        5
sl circlet        10        5        3
lac circlet        12        8        4
dezo ring        20        13        3        rune only
mahlay ring        18        10        2        hahn only



Armor                dfs        mdfs         mtl

(Ch Al Gr Ri Ha Ky)
ltr cloth        2
cb suit                10
cyber suit        50                        str 5, atk 5

gr suit                16                        Ha Ri Ky
mahlay mail        65        17                hahn only

(Ch Al Gr Ri)
tt mail                15
crc mail        25
psy mail        35        4        2
sl mail                49        4
rf mail                53        14
lac mail        64        9
guard mail        76        12

(De Wr)
tt armor        36        4
crc armor        44        8
space armor        53        12
zrc armor        62        16
comp armor        72        20
el armor        82        24
lac armor        94        28
guard armor        108        36

(Ru Ra Ky)
white mantle        10        2        1
psy robe        33        6        2
frade mantle        42        7        3
sl mantle        49        11        3
phant robe        52        12                ag 5, dex 5
rf robe                58        14
guard robe        72        17


_______________________________________________
INDEX OF ITEMS, TECHNIQUES, SKILLS

items
00: Empty
01: Dagger
02: Hunting Knife
03: Boomerang
04: Leather Cloth
05: Leather Helm
06: Leather Crown
07: Leather Band
08: Steel Sword
09: Slasher
0A: Leather Shield
0B: Carbon Suit
0C: Carbon Shield
0D: Carbon Helm
0E: Carbon Crown
0F: Circlet
10: Wooden Cane
11: White Mantle
12: Titanium Sword
13: Titanium Dagger
14: Titanium Slasher
15: Titanium Axe
16: Broad Axe
17: Titanium Mail
18: Titanium Shield
19: Titanium Helm
1A: Titanium Crown
1B: Nothing*
1C: Graphite Suit
1D: Graphite Shield
1E: Ceramic Sword
1F: Graphite Crown
20: Claw
21: Ceramic Knife
22: Ceramic Shield
23: Laser Slasher
24: Saber Claw
25: Struggle Axe
26: Ceramic Mail
27: Ceramic Helm
28: Laser Sword
29: Laser Claw
2A: Laser Barrier
2B: Impacter
2C: Titanium Armor
2D: Head Gear
2E: Stun Shot
2F: Laser Axe
30: Laser Knife
31: Ceramic Armor
32: Titanium Gear
33: Psychic Mail
34: Psychic Shield
35: Psychic Crown
36: Psychic Circlet
37: Force Cane
38: Psychic Robe
39: Pyscho Wand
3A: Frade Mantle
3B: Wave Shot
3C: Space Armor
3D: Ceramic Gear
3E: Plasma Rifle
3F: Pulse Laser
40: Plasma Sword
41: Plasma Claw
42: Plasma Dagger
43: Plasma Field
44: Silver Rod
45: Silver Mantle
46: Silver Circlet
47: Silver Mail
48: Silver Shield
49: Silver Helm
4A: Silver Crown
4B: Zirco Gear
4C: Napalm Shot
4D: Zirco Armor
4E: Flame Sword
4F: Thunder Claw
50: Tornado Dagger
51: Dream Rod
52: Phantasm Robe
53: Silver Tusk
54: Pulse Vulcan
55: Compound Armor
56: Compound Gear
57: Reflect Mail
58: Reflect Shield
59: Reflect Robe
5A: Laco Sword
5B: Laco Dagger
5C: Laco Claw
5D: Laco Slasher
5E: Guard Rod
5F: Plasma Launcher
60: Elastic Armor
61: Elastic Gear
62: Laco Rod
63: Genocycle Claw
64: Swift Helm
65: Moon Slasher
66: Power Shield
67: Laco Mail
68: Laco Helm
69: Laco Crown
6A: Laco Circlet
6B: Laco Shield
6C: Cyber Suit
6D: Guard Sword
6E: Photon Eraser
6F: Laco Armor
70: Laco Gear
71: Mahlay Dagger
72: Guard Claw
73: Guard Armor
74: Guard Robe
75: Guard Mail
76: Nothing
77: Elsydeon
78: Laco Axe
79: Sonic Buster
7A: Defeat Axe
7B: Nothing
7C: Mahlay Mail
7D: Monomate
7E: Dimate
7F: Trimate
80: Antidote
81: Cure Paralysis
82: Moon Dew
83: Star Dew
84: Telepipe
85: Escapipe
86: Sol Dew
87: Guard Shield
88: Mahlay Shield
89: Shadow Blade
8A: Alis Sword
8B: Dynamite
8C: Nothing  -map!
8D: Alshline
8E: Eclipse Torch
8F: Aero Prizm
90: Repair Kit
91: Shortcake
92: Penguin Feed
93: Perolymate
94: Pennant
95: Wood Carving
96: Land Rover
97: Ice Digger
98: Hydrofoil
99: Control Key
9A: Canceller
9B: Palma Ring
9C: Motavia Ring
9D: Dezolis Ring
9E: Rykros Ring
9F: Algo Ring
A0: Mahlay Ring
A1 - FF: Debug items
These debug items can be used in battle without crashing:
A1-AA AC-AF B1 B2 B4-BB BC BD C0-C3 C6 C9 CB CD
D5 D6 D9 DB E2 E4 E5. Most dont appear to do anything.



techs
00  (ignored)
01  FOI
02  GIFOI
03  NAFOI
04  WAT
05  GIWAT
06  NAWAT
07  TSU
08  GITHU
09  NATHU
0a  ZAN
0b  GIZAN
0c  NAZAN
0d  GRA
0e  GIGRA
0f  NAGRA
10  MEGID
11  BROSE
12  VOL
13  SAVOL
14  GELUN
15  DORAN
16  SEALS
17  RIMIT
18  RES
19  GIRES
1a  NARES
1b  SAR
1c  GISAR
1d  NASAR
1e  SHIFT
1f  SANER
20  DEBAN
21  FEEVE
22  ANTI
23  RIMPA
24  REVER
25  REGEN
26  AROWS
27  RYUKA
28  HINAS

skills
00  (ignored)
01  CROSSCUT
02  RAYBLADE
03  DBLSLASH
04  FLAELI
05  FLARE
06  VORTEX
07  ASTRAL
08  AIRSLASH
09  DISRUPT
0A  HEWN
0B  TANDLE
0C  EFESS
0D  LEGEON
0E  BURSTROC
OF  POSIBOLT
10  SWEEPING
11  PHONON
12  ST. FIRE
13  CORRSION
14  EXPLODE
15  ELIMINAT
16  DIEM
17  SPARK
18  DEATH
19  HOLYWORD
1A  DTHSPELL
1B  NEGATIS
1C  ILLUSION
1D  TELELE
1E  SHADOW
1F  EARTH
20  HIJAMMER
21  MOONSHAD
22  CRASH
23  STASISBM
24  BINDWA
25  MINDBLST
26  BARRIER
27  WAR CRY
28  BLESSING
29  WARLA
2A  RECOVER
2B  MEDICE
2C  MIRACLE
2D  MEDIC PW
2E  ATARAXIA
2F  VISION

These are the skills chaz can use (without crashing the program):
crosscut, rayblade, doublslash (sort of), flare, astral, airslash,
disrupt (so), sweeping, corrosion, explode, eliminate (so), spark?,
dthspell, illusion (so), shadow, earth, crash (so), stasisbeam,
mindblast, barrier, recover, vision.

_________________________________
DISCLAIMER

i make no claims of ownership to this guide. anyone who wants
to post, exchange, emend, modify, supplement, plagiarize, or butcher
it can do want they want. hopefully other people who are interested
in this sort of thing will post corrections and additions.

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